We’ve wanted to start using the Interchange Plugin for runtime GLTF imports in Unreal Engine, and we’ve noticed that static meshes in the packed version (e.g., when running a packaged build) don’t have any collision. This is how we tried to do it:
Everything works fine in the editor, but once the project is packaged, collisions are missing.
According to this talk https://www.youtube.com/watch?v=Oq6KbrqkGnw&t=2460s it is just not implemented. Does anyone know, if Unreal is planning on implementing it? Are there any known workarounds?
Any help would be appreciated!
Thanks!