Interchange Plugin: No Collision on Packed GLTF Static Meshes

We’ve wanted to start using the Interchange Plugin for runtime GLTF imports in Unreal Engine, and we’ve noticed that static meshes in the packed version (e.g., when running a packaged build) don’t have any collision. This is how we tried to do it:

Everything works fine in the editor, but once the project is packaged, collisions are missing.
According to this talk https://www.youtube.com/watch?v=Oq6KbrqkGnw&t=2460s it is just not implemented. Does anyone know, if Unreal is planning on implementing it? Are there any known workarounds?

Any help would be appreciated!

Thanks!