Interchange Framework unusable due to lack of pivot handling settings ☹️

And one more bug:
The Offset Rotation only works if the Bake Meshes is Enabled. This is again a big issue since Unreal’s Front Axis is X+. The old FBX importer has “Force Front X Axis” checkbox exactly for this reason. The Interchange importer does not. If I have for example the car above, and I am not able to transform it to be X+ forward, all the direction named functions in BP and C++ such as “GetForwardAxis” will become a mental mess. There’s no reason the Offset Rotation should be restricted to only work when Bake Meshes is on.

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