You would need to rotate the vertices of the mesh around a point to bend, so they don’t stretch.
If you want a GREAT breakdown on how this might work, heh, check this out: HYPER-REALISTIC Grass Wind Animation [UE4, valid for UE5] - YouTube
You would need to rotate the vertices of the mesh around a point to bend, so they don’t stretch.
If you want a GREAT breakdown on how this might work, heh, check this out: HYPER-REALISTIC Grass Wind Animation [UE4, valid for UE5] - YouTube