Interaction with objects

Hey @Online_Learner_7MIqi!

This code doesn’t seem to have any errors that would make it grab more than one object. Things that could cause that:

  1. Maybe your collider is too large, and is overlapping all objects.
  2. Your objects are actually static mesh instances, and you are deleting the primary actor.

If you could bring us more information, we will be able to help better!

Hope to hear back soon so we can iron this out!