Oh yeah it’s like 7 Years ago.
But you “just” have to translate it step for step.
- First from the Player Screen into the world. There is like a Deproject Screen to World node. You might need to use this data to trace into the world.
- Then you Transform this position into the relative position of the display. You can use the invert transform position node. The Position from step 1 and the transform of the display. Now the transform will be in the relative space of the display.
- Project it back into the world of the Scene Render Target. The Deproject Screen to world node will not work because it’s for the player camera.
But you can find a discussion here: Deproject Screen To World and SceneCapture2D. - #10 by SONB