Interaction with objects through render target

Oh yeah it’s like 7 Years ago.

But you “just” have to translate it step for step.

  1. First from the Player Screen into the world. There is like a Deproject Screen to World node. You might need to use this data to trace into the world.
  2. Then you Transform this position into the relative position of the display. You can use the invert transform position node. The Position from step 1 and the transform of the display. Now the transform will be in the relative space of the display.
  3. Project it back into the world of the Scene Render Target. The Deproject Screen to world node will not work because it’s for the player camera.
    But you can find a discussion here: Deproject Screen To World and SceneCapture2D. - #10 by SONB
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