Interaction based on player stats?

I’ve had very little experience with interfaces (at least using them as a go-between like you’ve done), so excuse the noob questions. I’ve set up the interface to check all my player stats and max stats (since I’ll use these a lot to determine available options in interactions) and implemented it in both thirdpersoncharacter and object blueprints. However there doesn’t seem to be anywhere in the character blueprint to plug in health as a return node output. I don’t have the Query option you’ve used above (unless it’s a different version of UE4 and they’ve changed it?).