World Interaction Framework
Hello!
The “World Interaction Framework” has been overhauled and version 3.0 is out!
I have not given a formal announcement on here and would like to take the opportunity to shout out on the change.
The “Framework” is designed to be a foundation for projects requiring an inventory and interaction system - while being extendable to include actors of any type with ease such as a dialogue NPC to a vehicle system.
Check out the videos here (more to come): Demo & Tutorial Series
The project includes:
- Interaction System (Networked / Multiplayer)
- Inventory System (Networked / Multiplayer)
- Grab System (Networked / Multiplayer)
The existence of this project in the form of a “framework” is to enable you to extend, not adjust. There are many inventory or interaction systems on the marketplace that force you to adopt the methods they have used as a whole. Although this is not a bad thing, it can prevent combining numerous systems into one.
If you have a habit of creating multiple projects to test specific “systems” that require interaction from a player like myself, then this project might be right for you.
I am wide open to feedback and advice on making the framework better.
Feel free to comment suggestions within this thread.
Cheers!