Interaction and Inventory Framework

World Interaction Framework

Hello!

The “World Interaction Framework” has been overhauled and version 3.0 is out!

I have not given a formal announcement on here and would like to take the opportunity to shout out on the change.

The “Framework” is designed to be a foundation for projects requiring an inventory and interaction system - while being extendable to include actors of any type with ease such as a dialogue NPC to a vehicle system.

Check out the videos here (more to come): Demo & Tutorial Series

The project includes:

  • Interaction System (Networked / Multiplayer)
  • Inventory System (Networked / Multiplayer)
  • Grab System (Networked / Multiplayer)

The existence of this project in the form of a “framework” is to enable you to extend, not adjust. There are many inventory or interaction systems on the marketplace that force you to adopt the methods they have used as a whole. Although this is not a bad thing, it can prevent combining numerous systems into one.

If you have a habit of creating multiple projects to test specific “systems” that require interaction from a player like myself, then this project might be right for you.

I am wide open to feedback and advice on making the framework better.

Feel free to comment suggestions within this thread.

Cheers!

https://www.unrealengine.com/marketp…ventory-system