Interact Message Appears over everything.

Hello!
could you tell when the interaction is supposed to happen?

Whenever the player nears it / overlaps it’s collision field ie, “when the player approaches the NPC” as you said.

and when the player moves away, the widget disappears

Yep :slight_smile:

are you using widget components for this?

Yes.

and what is the setup - each actor has its own widget, right?

Each Actor has their own Widget Component.

Hopefully I can post more screenshots in the Comment section.
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I didn’t wanna do binding text because I heard it’s not good for performance. Yet I see so many people try this so I avoid it. I’m stuck because I don’t wanna move forward with this until I am certain of this.