Interact Code working on a single object in game only - bugged?

Hmmm… I don’t think it’s the timeline as when I alter it, those changes reflect on the door that works but the others still aren’t activating despite the system clearly showing that the interaction code has been triggered. I also don’t think it’s the actor issue because, again, the first door works just fine. For some reason when the code fires, it only runs its course on that one, single door and then goes kaput and won’t activate on other items despite the system acknowledging that it should.

As for the loop - I was following a tutorial so was just following the steps. I’ve been in contact with the original coder and he can’t seem to find the issue either. It works fine on his - just seems mine is being a little brat of a code. That’s pretty much my luck LOL