Instantiating Instance of Blueprint Class

In UE 4.8 I just made a static blueprint function arround NewObject().

Creator.h:

#include "Creator.generated.h"

UCLASS(Blueprintable)	// makes the object avaialble to UE. BlueprintType = makes it a variable type
class MYCPPPROJECT_API UCreator : public UObject
{
public:
	GENERATED_BODY()

	UFUNCTION(BlueprintCallable, Category = "Object")
	static void Create(UClass *ObjectClass, UObject* &CreatedObject);
};

Creator.cpp

#include "MyCppProject.h"
#include "Creator.h"

void	UCreator::Create(UClass *ObjectClass, UObject* &CreatedObject)
{
	//NewNode = new ObjectType();
	// Since 4.7/4.8 use:
	CreatedObject = NewObject<UObject>((UObject*)GetTransientPackage(), ObjectClass);
}

Which can be used in the blueprint as: