Is it possible to get this to work with a device as one of the editable props? Like so:
capture_item_spawner := struct<concrete> {
@editable
Device: capture_item_spawner_device = capture_item_spawner_device {}
@editable
Level: int = 0
}
my_game_device := class (creative_device) {
@editable
CaptureItemSpawners: []capture_item_spawner = array {}
}
Cause right now I can’t seem to get this working, it shows that there are 2 members to each editable item in the array but it’s only showing Level
:
I wasn’t sure if its not possible yet, or if it should be and it’s broken or I’ve just set it up wrong.