Well I don’t know about the transform thing, started it again, did it slightly different and got it to work.
Improved performance by reducing the amount of transforms done at any one time as it gets redundant at distances due to the fact it ends a few pixels big to none at all as well as only updating after every few ticks.
And for anyone interested, here’s the blueprint where I update everything. There’s still a bug with rotation, so I have a temporary manual setting for that. Note: Image is slightly cut at the right, however there is nothing beyond the Update Instance Transform node.
Edit: ****, forgot I had to make it orbit XD Well at least it works when nothing moves.
Any advice for any potential improvement in terms of performance would be greatly appreciated.