Instancing BPs (actors) as childs of another actor

Cool, I am looking forward this addition to UE4.

At the moment, I could do it with C++, but I want to take the “Full BP approach” to UE4. :slight_smile:

I think that they should expose more things to Blueprints. It’s a good visual Programming tool, I think. :slight_smile:

Let’s wait for this “soon” xD