InstancedStaticMesh Tutorial

As I’m not a C++ coder, this kind of stuff is invaluable!

Thanks so much!

As some food for thought, would it be possible to do this but with a static mesh that’s generated in a Blueprint? For example say I had a blueprint where I can set a custom roof and a custom building, Would I be able to modify your C++ code in some way that would allow me to use it as one static mesh (Even though it’s a Blueprint?)

Thanks for this tutorial!