Instanced static meshes do not LOD properly

Tim, thank you for the reply.

I think I might not be explaining the issue well, it actually has nothing to do with all of the instances LOD’ing at once. As you mentioned, this is what the documentation reflects and is expected behavior.

This issue I’m bringing up has nothing to do with that.

What I’m seeing is that an instanced object does not LOD at the same screen size as a non-instanced object with identical settings.