Instanced Static Mesh, Removing Instance Issue

Ah, thanks for the clarification! Will check this out later today and return with results :slight_smile:

Edit:

I decided to go with the easier method of comparing their transforms. Since I break the loop once a match is found - the performance is pretty nice, though I haven’t tried it with super large grids yet. I captured a quick little video to showcase the results;

Some more testing, then I need to re-create all the interfaces I made for 4.11.2 and hook everything up for multiplayer. Hopefully we can do some multiplayer testing in a few days :rolleyes: