Instanced Static Mesh Component not rendering when instances are added through C++ [RESOLVED]

Oh. Huh. That’s interesting, adding a static mesh component to the gamestate leads to the exact same behaviour. So I wasn’t doing anything wrong, I was just doing it in the wrong place.

I’ll try putting it on a seperate actor and I’ll mark as solution if that works. Thanks a ton!

EDIT: oh wait, right, i forgot to make it a question topic. I’ll rename it instead then. :joy:

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