A simpler question to ask perhaps is, do UInstancedStaticMeshComponent (and UHierarchicalInstancedStaticMeshComponent) support moveable instances, or are they only used for instancing static/stationary objects?
A simpler question to ask perhaps is, do UInstancedStaticMeshComponent (and UHierarchicalInstancedStaticMeshComponent) support moveable instances, or are they only used for instancing static/stationary objects?