To save a great deal of resources, I instanced all of my static meshes in my game. I did this by select all>Actor>Merge Actors>Batch
I noticed that once I did this, I lost the ability to do anything with my meshes other than duplicate and transform.
I have a great deal of them that I like to re-use and move to sub-levels to stream them as needed, but now that I’ve done this process, I noticed I can’t move meshes between levels. Is there any way to do this that I am missing, or is there a way to reverse it other than restoring from a way old save?