Figured out the character rotation issue while on the conveyors. CMC: Walking, ignore base rotation
If that’s ticked cmc ignores changes in rotation of the base it’s standing on. Just a matter of toggling this when on the conveyor.
Figured out the character rotation issue while on the conveyors. CMC: Walking, ignore base rotation
If that’s ticked cmc ignores changes in rotation of the base it’s standing on. Just a matter of toggling this when on the conveyor.