Instance Static Mesh Component?

Thanks for the well detailed response however, I forgot to mention something about my design. As of right now in my game I am going for more of mechanics rather than looks, once the game runs as it should I will go back and add actual textures, more stuff in the models, in this case, I plan on a way of adding a way to give it power.

So, in this case, I dont want the rollers, to actually be the thing moving the object, rather, in the image I sent, there is a box collision that adds an offset to any object in the collision which then moves it along. What I’m trying to do is make is so that it looks as if the pins are moving the objects.