Instance editable overrides RepNotify variable on network client join ONLY WHEN

Still working on resolving the issue, couldn’t put more time intro it.
Newest public build has bug preventing it joining on steam network oops. Preventing testing the bug further, not to mention i have to have another player on different network to assist me.
I expect to have it tested and confirmed by end of week, at which time i’l update this post and confirm if it’s bug with minimal example build.