Hi @SkaldOfTyr .
Go into the project file location
e.g.
cd C:\Users\OWNER\Documents\Unreal Projects\MyProjectName
open the control file. with
notepad MyProjectName.uproject
{
"Name": "ModelingToolsEditorMode",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "GPULightmass",
"Enabled": true
}
]
delete the section with comma and the curly brackets
{
"Name": "TwinMotion", or something like that
"Enabled": true
}
Leaving
{
"FileVersion": 3,
"EngineAssociation": "5.3",
"Category": "",
"Description": "",
"Plugins": [
{
"Name": "ModelingToolsEditorMode",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
}
]
}
you have now removed the broken plugin entry.
You MUST have the Twin Motion software installed before activating the Twin Motion Plugins!
You should now be able to open the project without crashing
BTW make a backup of you Unreal Projects directory before making and adjustments to an external usb drive in zip format