Hey there @jepessen! Welcome back to the community! When installing the engine on a large scale (like Academic Installs), it’s usually recommended to go with just preparing the engine on an image and reimaging all clients needed.
However if you intend to do this on an environment that can’t be reimaged or on the fly to already in use computers, you may actually want to handle this with a script. I found some resources from the community to aid with this, but nothing official. Hope this helps point you in the right direction!
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https://www.reddit.com/r/SCCM/comments/13psk61/unreal_engine/
https://www.reddit.com/r/SCCM/comments/c6bnv6/epic_gamesunreal_engine/