Inspecting PAK files?

As a professional game developer I cant count on 1 hand the number of times we have had to inspect whats inside a package. Often to fix issues with the paclaging process. Discover missing files etc.

Anyone who thinks this is ONLY illegal is wrong. And most likely only on this thread because they are seeking some sort of ILLEGAL information.

UnrealPak.exe comes with everything you need to add files to the archive, remove files from the archive, list, extract, etc. It is essentially a distributed file system.

Using a file system is neither legal nor illegal. And I strongly agree that anyone who wants to continue that argument should do so on legal.com and stay the hell out of everyones way.

Wish I could remmebr the Command line, was wrong in thinking someone surely posted it in this thread.

Try this for a list of commands, Which should always be up to date: unrealpak.exe -help

UnrealPak <PakFilename> -Test
UnrealPak <PakFilename> -List -ExcludeDeleted]
UnrealPak <PakFilename> <GameUProjectName> <GameFolderName> -ExportDependencies=<OutputFileBase> -NoAssetRegistryCache -ForceDependsGathering
UnrealPak <PakFilename> -Extract <ExtractDir> -Filter=<filename>]
UnrealPak <PakFilename> -Create=<ResponseFile> [Options]
UnrealPak <PakFilename> -Dest=<MountPoint>
UnrealPak <PakFilename> -Repack -Output=Path] -ExcludeDeleted] [Options]
UnrealPak <PakFilename1> <PakFilename2> -diff
UnrealPak <PakFolder> -AuditFiles -OnlyDeleted] -CSV=<filename>] -order=<OrderingFile>] -SortByOrdering]
UnrealPak <PakFilename> -WhatsAtOffset [offset1] [offset2] [offset3] …]
UnrealPak <PakFolder> -GeneratePIXMappingFile -OutputPath=<Path>
Options:
-blocksize=<BlockSize>
-bitwindow=<BitWindow>
-compress
-encrypt
-order=<OrderingFile>
-diff (requires 2 filenames first)
-enginedir (specify engine dir for when using ini encryption configs)
-projectdir (specify project dir for when using ini encryption configs)
-encryptionini (specify ini base name to gather encryption settings from)
-extracttomountpoint (Extract to mount point path of pak file)
-encryptindex (encrypt the pak file index, making it unusable in unrealpak without supplying the key)
-compressionformat[s]=<Format,format2,…]> (set the format(s) to compress with, falling back on failures)
-encryptionkeyoverrideguid (override the encryption key guid used for encrypting data in this pak file)
-sign (generate a signature (.sig) file alongside the pak)
-fallbackOrderForNonUassetFiles (if order is not specified for ubulk/uexp files, figure out implicit order based on the uasset order. Generally applies only to the cooker order)

Happy Coding.

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