I misunderstood Alex, I thought he was referring to the logic that we were looking at which scales up/down. The menu is spawned when opened, and destroyed when closed, it has not changed in 5.2.
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I misunderstood Alex, I thought he was referring to the logic that we were looking at which scales up/down. The menu is spawned when opened, and destroyed when closed, it has not changed in 5.2.