Inside Unreal: Simplifying Tool Creation with Blueprints & Python

Hey @wwang.method , sorry, I’m afraid I can’t help with the decorators question at the moment. If I’ll learn something in the future I’ll make sure to get back here and let you know. I can clearly see how it could be useful!

In the livestream I gave a few tips how to make python script development more effortless. I mentioned things like adding the Python Stub to your VS Code projects for syntax highlighting and auto completion, or using importlib to reload your scripts when you run them:

To me, it’s an actually quite comfortable workflow, when you prepare well. I personally don’t think it’s necessary to have the scripts open in the editor. We have great code editors out there, and they are light and have everything you need - do you see it differently? Unfortunately, there are no other shortcuts I know of, but feel free to let me know if my suggestions helped. If not, feel free to let me know what still doesn’t work for you, maybe I’ll be able to come up with something.