Inside Unreal: Simplifying Tool Creation with Blueprints & Python

@daltongd Thanks for the python code, that helped. I am developing an Editor Utility Widget that sets variables in non-actor classes like GameMode and Game Instance but the EUW does not seem to connect to those? Right now my work around is very convoluted and cumbersome, getting GameMode class defaults and storing them in their own variables in the EUW, then sending python command (using your script above) to set the variables. This is obviously a terrible way of achieving this. Any ideas?