Inside Unreal: Simplifying Tool Creation with Blueprints & Python

Hi Krzysztof, Tina. I have been studying your demo files. I’ve notices there’s some errors under the Geometry Script BP. When you are trying to call the Bake to Static mesh, the path of the asset, in this case will never exist. (please try the debugging, the image I have attached)

also in the CopyToExistingStaticMesh event, there’s only static mesh asset loading. there’s neither SM_BakedMesh bp spawning, nor setting variable copying.

I hope others not getting confused when checking up those blueprints.

Cheers.

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