[QUESTION] for Richard
In further discussion regarding depth of field + DLSS. Correct me if I’m wrong, but for subtle depth of field, it seems that the image is being treated as a lower resolution image that needs reconstruction via DLSS rather than what’s intentionally trying to be blurred by depth of field. I know many don’t like depth of field in their games, but I do, particularly used with subtlety. However I’ve yet to get DLSS to play well with subtle amounts of DOF, or even falloffs distances that are smoother in nature. It tends to either remove the DOF effect by reconstructing it, or there are harsh contrasty divides between what it considers intentionally blurry versus reconstructing a detailed sharp image.
Sorry for the long winded post, I suppose what is like to know is, are there any tips or tricks to get desirable DOF with DLSS. I know you stated there are differences, that makes sense, but what have you found in ways to combat those differences to achieve the desired results?
Thanks for the stream <3