issues I’ve had, might be related to my system or current lack of understanding on my end (haven’t finished the live stream yet)
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After toggling Rotation Mode (middle mouse), WASD keys cause animation jumps rather than expected smooth movement transitions.
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On fresh build, running simulate play mode triggers some runtime errors:
DefaultLevel > Event BeginPlay:
- Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue”. Node: Print String Graph: EventGraph Function: Execute Ubergraph Default Level Blueprint: DefaultLevel
- Blueprint Runtime Error: “Accessed None”. Node: Print String Graph: EventGraph Function: Execute Ubergraph Default Level Blueprint: DefaultLevel
I’m excited to see what I can integrate.
Thanks for sharing a cool tool ue.