Inside Unreal | Game Animation Sample Walkthrough

issues I’ve had, might be related to my system or current lack of understanding on my end (haven’t finished the live stream yet)

  1. After toggling Rotation Mode (middle mouse), WASD keys cause animation jumps rather than expected smooth movement transitions.

  2. On fresh build, running simulate play mode triggers some runtime errors:
    DefaultLevel > Event BeginPlay:

  • Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue”. Node: Print String Graph: EventGraph Function: Execute Ubergraph Default Level Blueprint: DefaultLevel
  • Blueprint Runtime Error: “Accessed None”. Node: Print String Graph: EventGraph Function: Execute Ubergraph Default Level Blueprint: DefaultLevel

I’m excited to see what I can integrate.
Thanks for sharing a cool tool ue.