WHAT
This week on Inside Unreal, Ben Zeigler will walk us through how to use the Asset Manager to efficiently categorize, load, and ship large amounts of data. We’ll explain the origin and purpose of the system, followed up by an in-editor tour of how Action RPG use the Asset Manager - including Blueprint nodes for Asynchronous Loading. We’ll also dive into an in-editor example of how to use the Asset Manager tools to investigate a packaged build, plus a code-focused section where we’ll discuss different ways to extend Asset Manager for a game.
WHEN
Thursday, February 11 @ 2:00PM ET - Countdown
WHERE
Twitch
WHO
Ben Zeigler - UE Consultant, DoubleBuffered.com - @JZig
Victor Brodin - Community Manager - @victor1erp
RESOURCES
Asset Management Documentation
Asset Manager Community Wiki (written by Ben Zeigler)
ARCHIVE