Inside Unreal: Adding Mod Support with the Simple UGC Plugin

**YanYuHongChen**yes ofc it works, what I made and tested is:

  • compiling as DLC in my mod project, which is based on the game C++ code but having minimal blueprints included (plus some assets for helping modders),
  • copying the resulting pak file to a certain folder (just hardcoded local Steam workshop folder, it should be detected in future)
  • loading this pak file by the game, using the pak loader plugin from marketplace,
  • after scanning DLC assets, the DLC maps appeared in the UI map list, and could be loaded from menu (mod level creation was not finished so they were not fully playable).

unfortunately, I had to interrupt finishing it, because our game is still in early access, thus I had to convince our managers to add modding support only for the final version, because a lot of features are changing currently… (and it is a VR shooter, so we must provide a good documentation for modders how to optimize levels, baking light etc., so it is going to be not a small task to complete)

2 Likes