Inside Unreal: Adding Mod Support with the Simple UGC Plugin

An video tutorial will be nice for newbies guys like me then a text tutorial :D. Because 6 of 9 steps on documentation talk about build, I do not want to rebuild the engine because I’m new in C++ and Visual Studio is a pain for me, a lot of wrong suggestions come from it + I looked on other comments and I see some of them received errors. Think like I’m your dog from the beginning of the video and that are my reactions when I look on Visual Studio C++ code, bunch of rainbow text line.
You sad blueprint guys can use it (you mentioned at the end of the video, the cost is to rebuild the engine, most important will be a part of it) but I’m not good enough on rebuild and I have a wars friend ship with Visual Studio (and other 90% Microsoft products) so a video tutorial from where I can copy-paste moves to achieve my goal of build will be nice, or if UE team will be nice to implemented in launcher like a standard plugin where I can search it, check it and restart the editor to achieve same goal will be more then what a simple guy like me is wishing for this Christmas from Santa clause :rolleyes:

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