Inside Unreal: Adding Mod Support with the Simple UGC Plugin

Awesome, looking forward to it.
I would like to suggest covering the following topics as well:

  • Mobile Platform

    • How to download/mount

      • HttpChunkInstaller still recommended?

        • Handling authentication per chunk if required

    • Handling different cooked platform asset formats e.g. ASTC, ETC2. Audio etc.

  • Swapping to other asset types like Animation, Materials, Sound

  • In a closed source project, what and how do we need to minimally provide to modders / content creators.

  • Current limitations. What can be modded, what cannot.

Thank you.

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