Now I got stuck at the last step:
9.Build and run the UGCExample project in the Development Editor configuration.
I did so built in Development Editor and then pressed Start on top.
Window pops up for a few secs, than it shuts down, and I get this:
'UnrealBuildTool.exe' (CLR v4.0.30319: DefaultDomain): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_64\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'.
'UnrealBuildTool.exe' (CLR v4.0.30319: DefaultDomain): Loaded 'E:\UnrealModKit\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe'. Symbols loaded.
'UnrealBuildTool.exe' (CLR v4.0.30319: UnrealBuildTool.exe): Loaded 'E:\UnrealModKit\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll'. Symbols loaded.
'UnrealBuildTool.exe' (CLR v4.0.30319: UnrealBuildTool.exe): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll'.
'UnrealBuildTool.exe' (CLR v4.0.30319: UnrealBuildTool.exe): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll'.
'UnrealBuildTool.exe' (CLR v4.0.30319: UnrealBuildTool.exe): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll'.
'UnrealBuildTool.exe' (CLR v4.0.30319: UnrealBuildTool.exe): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll'.
XXXPlatformFactory.RegisterBuildPlatforms: XXXPlatformSDK using manually installed SDK 1.0.0
MacPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.MacPlatformSDK using manually installed SDK
TVOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
HoloLensPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HoloLensPlatformSDK using manually installed SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
LuminPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LuminPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "E:\UnrealModKit\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe"
Exception thrown: 'UnrealBuildTool.BuildException' in UnrealBuildTool.exe
UnrealBuildTool.Main: ERROR: No platforms specified for target
UnrealBuildTool.Main: BuildException: No platforms specified for target
UnrealBuildTool.Main: at UnrealBuildTool.TargetDescriptor.ParseSingleCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, List`1 TargetDescriptors) in E:\UnrealModKit\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:line 272
UnrealBuildTool.Main: at UnrealBuildTool.TargetDescriptor.ParseCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, List`1 TargetDescriptors) in E:\UnrealModKit\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:line 192
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in E:\UnrealModKit\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 158
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String] ArgumentsArray) in E:\UnrealModKit\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 550
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: 0.000]
Timeline.Print: 0.008](+0.002) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.011](+0.073) XmlConfig.ReadConfigFiles()
Timeline.Print: 0.084](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: 0.084](+0.159) UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.085 0.000](+0.041) Initializing InstalledPlatformInfo
Timeline.Print: 0.127 0.042](+0.000) Querying types
Timeline.Print: 0.128 0.044](+0.095) XXXPlatformFactory
Timeline.Print: 0.224 0.139](+0.002) MacPlatformFactory
Timeline.Print: 0.226 0.141](+0.005) TVOSPlatformFactory
Timeline.Print: 0.232 0.147](+0.003) AndroidPlatformFactory
Timeline.Print: 0.235 0.151](+0.001) HoloLensPlatformFactory
Timeline.Print: 0.236 0.152](+0.001) IOSPlatformFactory
Timeline.Print: 0.238 0.154](+0.002) LinuxPlatformFactory
Timeline.Print: 0.240 0.156](+0.002) LuminPlatformFactory
Timeline.Print: 0.243 0.158](+0.000) WindowsPlatformFactory
Timeline.Print: 0.250](+0.001) DeleteJunk()
Timeline.Print: 0.252](+0.012) TargetDescriptor.ParseCommandLine()
Timeline.Print: 0.264](+0.021) <unknown>
Timeline.Print: 0.286](+0.000) FileMetadataPrefetch.Stop()
Timeline.Print: 0.289]
The program '[69760] UnrealBuildTool.exe' has exited with code 6 (0x6).
Did anyone encounter this?