ShiftZ
(ShiftZ)
August 7, 2020, 6:50am
23
Place your project in a directory under your UE4 root directory (such as /Games or /Projects) and add the directory to UE4Games.uprojectdirs using your favorite text editor. Save this file.
NOTE : If you cannot move your project’s location for one reason or another, skip this step and move the SimpleUGC.Automation project and scripts to your Engine directory as oulined in the Adding Automation Projects documentation .
Run GenerateProjectFiles.bat in your UE4 root directory.
Open the Visual Studio solution .
If you haven’t yet, build the UE4 and UnrealPak projects.
Verify that the build scripts are listed in the Programs/Automation directory
Open Properties for SimpleUGC.Automation and choose the Build tab on the left. Set the Output Path to your source build’s *Engine\Binaries\DotNET\AutomationScripts* directory for both Development and Debug Configurations . The “Browse…” button makes this easy.
Build the AutomationTool project.
Build your project in the Development configuration.
Build and run your project in the Development Editor configuration.
Do I understand it in the right way, if a content creator wants to created a mod for the project he is supposed to repeate these steps, otherwise he wont be able to package the plugin with the “Package UGC” button?