As far as mod.io support for this, it seems most of mod.io’s plugin is basically an API wrapper that has functions that assist in in-game managing of mod.io accounts, subscribing to / retrieving mods and their metadata directly from mod.io’s servers, etc. The mod.io tools stop at the point where a zip file and its metadata are downloaded to a particular directory. From there, likely with some glue code to handle local file management, the Simple UGC code can take over, detecting and applying the mods in the /Mods directory.
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