Inside Unreal: Adding Mod Support with the Simple UGC Plugin

Can we get this question answered? I couldn’t understand it from the live stream, it didn’t make an ounce of sense to me. The way it sounded, is that we had to give our players the whole game project so they could make mods. At that point it’s not really a mod right? They have the full game. I’m sure I’m understanding this wrong (really hope so), but I’m not too keen on providing a full game project to just anyone.

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