We don’t announce release dates and instead focus on getting a stable build out - even if it takes another preview or two.
Can you please help i am new to UE4 , i have imported a Height map as my landscape and created a hightmap landscape material then used the water tools to create an ocean which seems to work great then made a floor and third person view and created player start behind that , But my problem is when i click on PLAY it just ends up in the air near a mountain not near my player?? what am i doing wrong ? i used the third person layout im just confused as this hieght map works perfectly in UE 4.25 as does the auto material.
I notice on the release notes for 4.26 it says:
I wondered what this means for the physics constraints components that I’m used to adding into actors? Will they remain the same but the underlying physics solver will be different, so I won’t really notice anything new? Or are there new constraints for the Chaos system? Or have I totally misunderstood!
VictorLerp I wish I was online during the live stream, and could ask guys, if Vulkan Ray Tracing is planned at some point?
I would like to see better support for mobile development and launching. The current Mobile Packaging Wizard has always given me errors when uploading to Google Play. I would also like to see better support for putting ads in games and making it easier to use In-App Purchases using blueprints. With games like Genshin Impact being released exclusively on mobile I think that Epic needs to start pandering to mobile developers more. I would love to make something similar but I’m not motivated because of how difficult it is to make money with the current system for IAP and ads.
Hi,
This works to enable mobile deferred shading but how do we enable the desktop deferred (or forward) shading on mobile? I can’t find anything on how to do that.
Thanks!