Inside Unreal: 4.26 Release Highlights

Ohhh man, I got questions:

  1. Does landmass and the water system function with world composition? Because I’ve been unable to successfully use it. It seems to work fine at first, but stops rendering into the heightmap when loading/unloading levels while editing the landscape
  2. Is the goal of GPU lightmass to eventually reach feature parity with CPU lightmass? In particular, support for stationary skylights and adjustments to indirect lighting intensity for materials and lights.
  3. Please, please tell me the broken search results in the material editor are a bug and not a feature, and that it will be fixed before 4.26 is officially released. It’s extremely painful to work with.