Inputs and debug camera

I’ve just discovered that the PlayerController has a CheatManager:

It contains the class used for the debug camera. By assigning the PlayerController a custom CheatManager child class, and assigning it a custom DebugCameraController child class, I can bind inputs in my custom debug camera Event Graph.

So in your current situation, if you override the CheatManager and its Debug Camera class, you can add an Input X node inside this new camera’s Event Graph.