Input => synth latency with new audio engine

hello! Bumping this thread as i’m having a similar issue with latency, though unfortunately working on a project for live performance rather than VR, so can’t use the solutions suggested above.

I’m experiencing latency between a midi fire from a connected device and the playing of an audio component. Have followed the instructions above to no avail.

I’m wondering if there have been any updates to the AudioMixer that i might be missing out on, or any workarounds people may have found in the meantime?

I’m working with blueprints, but also wondering if using CPP could give me access to changing the input audio driver from DirectSound to something more geared towards reducing latency, like ASIO or WASAPI, or could anyone let me know if there are any ways to do this within BPs?

Thank you!
Jack