Lots of useful information in this thread. Thanks guys!
While reading it I was wondering why isnt there a node called "action/input down’ in addition to the ‘Is Input key down’ one. That would be super useful because I have setup a lot of alternative keys to all of my actions. “Crouch” for example being both S from the WASD block and the down key from the cursor key block and some gamepad keys.
But than I noticed that you can feed the keys from the InputAction node into the key down node instead of directly picking a singular key! So as long as any of the possible inputs are down the bool is set. In my game rebinding of keys is not yet possible but I would assume this setup would also automatically handle those keys .
KeyDownForInputActions|690x208
Just postingthis for people from the future who find this thread!