Input Held Down?

Since the question about other ways, (input actions), being used was never really answered I came up with this method. When the input action is pressed you store whatever button that was into a variable then plug that into the Get Input Key Time Down so it doesn’t matter what button your player is using for say Trigger. I put the delay there because it’s in tick but you can remove this for exact timing or extend for things you don’t need immediate response from. The branches allow for not wasting resources on the math if you’re executing the other code and releasing the button flips that boolean so you can repeat the process later.