Input Held Down?

Not to bring a dead thread back to life, but I implemented my own system using only the game time, a bool and simple arithmetic if anybody is interested. You just get the game time when the key is pressed, record it, then get the game time when the key is released and record it. Subtract the value from when the key was released by when the key was pressed, and if the difference in time is larger than a predefined value, then it will trigger the held boolean value and switch the branch to the Held function.