All relative to the camera’s direction. Get full 360 degrees around so that keyboard and mouse OR even controller analog can pull it off at any angle even between the main angles like forwards, backwards, left, and right.
Main problem is getting the proper angles, but something is starting to make me feel like I am over thinking it the more I try to explain. The rotator stuff has been difficult some reason to get my head around. xD
Essentially anything I press should make my character move, but the character will turn to face what ever direction I am pushing input towards, I am trying to figure out this.