Hi
a bit of a bump but neccesary
i assume the event you mean is the player input. but how would i capture this and access it in a third party/actor/blueprint. is there any chance you could show me a blueprint that does this.
Thanks
Hi
a bit of a bump but neccesary
i assume the event you mean is the player input. but how would i capture this and access it in a third party/actor/blueprint. is there any chance you could show me a blueprint that does this.
Thanks