Hi all. I’m trying to initialize a skeleton on trigger. When player overlaps the trigger volume, skeleton gets his bone together with animation and starts to fight.
But I think I do it in crutch way. I’m setting the animations for each bone and pause anims. So when the player overlaps the trigger I just unpause the animation. It worked till I added the NPC optimization plugin. It really helps to rise fps, but it also updates the animations for far objects and brokes the whole idea. Skeletons stay in finished state till I come closer.
Anybody knows the way to keep skeleton in disassembled state? I though about the 1 frame animation but not sure about this way