Inheriting Widget Blueprints

bump this. I’m trying to do the same thing for swapping out images that we use for text localization (stylized font only uses English letters, so we had to do everything with images). I was able to change the parent class and I binded all of the images to texture2D variables. The variables show up in the graph for the child, but nothing shows up in game when I try to create the widget and add it to the viewport.

If any of you guys have had luck or know of a workaround, please let me know. If I find a way to make this work, I’ll do the same. Thanks

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